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Old Aug 29, 2005, 07:40 PM // 19:40   #41
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Quote:
Originally Posted by ICURADik
You realize FGJ is bugged and only 150% adrenaline.
Which is more than 120% adrenaline.


Quote:
Originally Posted by ICURADik
I don't see it as a maintainable option in the least on a warrior primary.
Which makes it totally different from Berserker Stance and its 30 second cooldown.

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Old Aug 29, 2005, 10:47 PM // 22:47   #42
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Originally Posted by neoflame
Self-contradiction? And, while you might get hit by Gladiator's Defense once (if you damage yourself more than twice on consecutive hits against a warrior, you're not paying enough attention), nobody with a dangerous skill level is going to be carrying Gladiator's Defense in 8v8.

I personally wouldn't run TF outside of Arenas.
Yeah sure...um it's very easy to do. There are ALOT of things to consider when playing PVP. tabing for targets to see if the monk got rezzed, checking the map for where your team mates are. Watching health bars of your teamates, getting ready for a fast rez. Its extremely easy to frezny at least two times for any of those reasons. Its the main reason I dont bring it.

But I guess you never do any of those things in PVP. I really feel sorry for your team.
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Old Aug 29, 2005, 11:13 PM // 23:13   #43
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Originally Posted by Mhydrian
Use frenzy if you want to die. I used to bring frenzy and hover my mouse pointer over a defense stance, trying to catch myself before I got creamed.
I noticed that you seem to be having problems stopping your frenzy in time. My first suggestion would be to use the keyboard for activating skills. That way you won't have to worry about keeping your mouse over your skill bar.

I use 1,2,3,4,q,e,r,8 for my skills then wasd for movement. Lets me activate all my skills (except the number 8 skill) without having to move my hand. It's more more efficient then doing the "mouse hover click" technique.
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Old Aug 29, 2005, 11:26 PM // 23:26   #44
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Originally Posted by Ensign
Which is more than 120% adrenaline.
And not enought more to justify the 10 energy cost and long cooldown.

Edit: Hell, if you think FGj is so good, just stack the two.

Last edited by ICURADik; Aug 29, 2005 at 11:28 PM // 23:28..
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Old Aug 30, 2005, 12:20 AM // 00:20   #45
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Originally Posted by MCS
I'll give someone a dollar to delete this thread before it turns into another Frenzy vs TF thread.

Not only is it viable it remains the only choice. If they use smiting as defensive (putting on monks you're attacking) then it's only taking pressure off your monks. If they use it as offensive getting hit with the occasional double damage balth as he runs by isn't going to hurt too much.
maybe you people haven't heard of beserker's stance. yes, flame me if you want to i don't care. only true people with skillk know how to use it. TS isn't that great depletes your energy so much while my beserkers is giving me 20% adrinline to pop my bonetti's def.

have a good day.
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Old Aug 30, 2005, 12:23 AM // 00:23   #46
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Quote:
Originally Posted by ICURADik
And not enought more to justify the 10 energy cost and long cooldown.
I'm sorry, why are we discussing which of two bad skills is better again?


Quote:
Originally Posted by ICURADik
Edit: Hell, if you think FGj is so good, just stack the two.
I never said that I thought FGJ was good. I think it's a waste of both energy and a skill slot. I'd never use the skill outside of really dumb specialized builds - like lord ganking.


Quote:
Originally Posted by twicky_kid
only true people with skillk know how to use it.
Why is it that only 'true people with skill' use the godawful skills?

Peace,
-CxE
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Last edited by Ensign; Aug 30, 2005 at 12:30 AM // 00:30..
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Old Aug 30, 2005, 01:16 AM // 01:16   #47
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Originally Posted by Ensign
I'm sorry, why are we discussing which of two bad skills is better again?
If you'll read my first post:

Quote:
Originally Posted by Icuradik
You realize FGJ is bugged and only 150% adrenaline. I don't see it as a maintainable option in the least on a warrior primary. Add in Warrior's Cunning and a couple more Frenzy's and your at 0 energy.
I pointed out the FGJ had signifigant drawbacks. You started the comparisons...
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Old Aug 30, 2005, 01:26 AM // 01:26   #48
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Way to derail the thread guys

But hey, MCS, at least it didn't turn into a frenzy vs TF debate.
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Old Aug 30, 2005, 03:01 AM // 03:01   #49
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berserk stance does not work well with axe warrs
since the evi(e)+exe axe spike combo is more effective (yes ive tested as well and jus giving an honest opinion)
if im not mistaken recasting or when bersek stance finishes wipes all your adre tats not good .
im still using frenzy and loving it, there are times when frenzy should not be spammed but it should never leave your pvp skill bar imho
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Old Aug 30, 2005, 03:36 AM // 03:36   #50
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if im not mistaken recasting or when bersek stance finishes wipes all your adre tats not good .
You are thinking of Battle Rage. Which is still not as good as frenzy just because of that reason. I've used Battle Rage, and I can't count the number of times Battle Rage has ended right when I'm about to use my adren for a executioners + penetrating combo. Frustrating and not nearly as satisfying as just using Eviscerate.

Last edited by ElderAtronach; Aug 30, 2005 at 03:39 AM // 03:39..
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Old Aug 30, 2005, 03:38 AM // 03:38   #51
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Quote:
Originally Posted by ICURADik
I pointed out the FGJ had signifigant drawbacks. You started the comparisons...
Ah, yes, that's right, I started the comparisons because someone for some godawful reason suggested Berserker Stance, thus I started comparing it with other similarly powered shit options.

The comparison was that For Great Justice gives a much greater adrenal boost, and a much greater adrenal boost per energy spent than Berserker Stance. They have identical or nearly identical uptimes, and very comparable energy costs (10/45 vs. 5/30). FGJ also does not end on skill, stacks with whatever stance you wish to use, and combos nicely with *all* forms of adrenal gain. It is, basically, a superior skill to Berserker Stance in every sense.

You pointed out that FGJ has disadvantage, but I might add that *none* of those disadvantages are unique to FGJ. Every criticism you made of FGJ also applies equally to Berserker Stance. So, in a sense, you were criticizing both skills.

So, to recap - we were comparing two terrible skills, because the worse of the two was being sold as viable skill choice, while the better of the two was being poked full of holes. If For Great Justice is shit, which it is, then Berserker Stance is a steaming pile that shouldn't even be looked at for fear of permanent damage.

Peace,
-CxE
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Old Aug 30, 2005, 03:41 AM // 03:41   #52
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Quote:
Originally Posted by sandman1
berserk stance does not work well with axe warrs
since the evi(e)+exe axe spike combo is more effective (yes ive tested as well and jus giving an honest opinion)
if im not mistaken recasting or when bersek stance finishes wipes all your adre tats not good .
im still using frenzy and loving it, there are times when frenzy should not be spammed but it should never leave your pvp skill bar imho
What?

Your conclusion is correct but your evidence is completely wrong concerning Berserker Stance. The reasons Berserker Stance sucks are the following: long recharge, short duration, and it ends when you use a skill. It doesn't wipe your adrenaline. You're probably thinking of Battle Rage [E].
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Old Aug 30, 2005, 04:08 AM // 04:08   #53
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Originally Posted by Bast
What?

Your conclusion is correct but your evidence is completely wrong concerning Berserker Stance. The reasons Berserker Stance sucks are the following: long recharge, short duration, and it ends when you use a skill. It doesn't wipe your adrenaline. You're probably thinking of Battle Rage [E].
my bad i got the skills mixed up lol
well based on my experience as an axe warr spamming attack skills is the only way to deal huge amt of dps (our normal attacks are nothing to be proud of )
didnt like berserk stance for the long recharge and the fact that it cancels when using a skill sucks for me since u can have frenzy up almost unlimitless
and dishing out pain at a steady rate ,
in the 6-8 secs u use to charge up max adrel using berserk stance for ONE chain of attack skills (i believe everytime u use a skill u need +1 adreal to regain use of another skill and u WILL swing at 1.33 )a frenzy warr would already be starting or be halfway thru his 2nd chain of attacks and still be swinging at 1sec(?) constantly

there will be people who will disaggree with me
and maybe better bulids out there , im just stating wat ie tested/tried out for myself and giving opinons
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